November 19, 2018


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   • Passionate CG Artist with extensive training in high and low-resolution organic, hard surface, and environment modeling.
   • Skilled Maya Generalist experienced in fast paced production environment of 3D assets for network television broadcast.
   • Skilled in normal mapping, displacement mapping, game asset creation, NURBS and sub-division modeling, UV layout and texturing, general dynamics, rigging, lighting, compositing and animation.
   • Over 20 years formal art training and creative experience.
   • Prolific artist skilled in life drawing, painting, and sculpture.
   • Published illustrator and creative contributor of role playing game character content.
   • Creative contributor of collectible card game mechanics.
   • Juried artist of more than 7 public gallery showings.

Full Sail, Orlando, FL–Bachelor of Science in Computer Animation 2007
University of Kansas, Lawrence, KS-Undergraduate Studies in Fine Art and Illustration 1990-1993

•Autodesk MAYA •Pixologic ZBrush •Adobe Photoshop •Unreal Editor 2004
•Alienbrain •Apple Shake •Final Cut Pro